Continental Airlines

Quick links:
The SXSW Bristol/Texan Team
Flickr photos

Overview
SXSW Rocks
Some things we learnt for a Bristol festival
When it didn't (rock)
Keep Austin weird
10 top things - Saturday 8 March
The scale of things
We're here

Business sessions
10 Tips For Managing a Creative Environment
Growing Pains
5 things (well, lots actually) elite designers should stop saying
How to create a great design team

Gaming and mobile sessions
Games a more effective way to learn stuff
How Can Games Be Used For Teaching?
Engineering happiness: Jane McGonigal
Big Market - casual games for girls
World's Top ARG Producers Sit Around The Table
Goodbye Tiny Screen?
A Big future for Alternate Reality Games
Words of wisdom from 37 signals
Are you geocurious?

Other
Phizzpop - a digital design showdown
Postsecret
SXSW Awards
ARG wins award

Random
Trackstick - track your location
http://sched.org
SXSW reading list

Supported by South West Regional Development Agency, UKTI and Continental Airlines.

SWRDA

Are you geocurious?

Notes from the Geolocation panel:

Location can be fuzzy, relative or absolute but the important thing always is to start with the experience. NEVER the technology. Although saying that the panel did seem pretty excited about the prospect of the iphone getting GPS.

With four speakers and a mic problem it was hard to stay focussed on this panel, but there were lots of new examples of location based games that I hadn’t come across: 

  • Mobzombies - phone application
  • Socialight - leave post it notes tagged around the city (I am sure this was an idea Tom Burton had last week as the mobile workshop)
  • conQwest - Young people’s scavenger hunt around a city using QI codes, carrying massive blow up animals
  • Plundr - creating virtual islands around wireless hotspots
  • Crossroads - a one on one mibile game based on pacmanhattan
plus some other random sites: